I’m certainly no expert but I have spent a good amount of time looking at what the successful titles are doing (i.e. Cut the Rope, Angry Birds, Where’s my Water, etc).
These games make it relatively easy to clear the stage but very difficult to get a perfect score. In Where’s my Water, it’s pretty easy to understand how to get the water to Swampy. But trying to do that plus get all the rubber duckies, and bonus items, AND under the time limit to get a perfect score? That’s a different story.
When you design your levels this way you make your game enjoyable to a very broad audience. Casual (less skilled) players can generally succeed at the basic objective and progress through your game. At the same time, the “hardcore” players who are looking for a challenge will have additional, more difficult objectives to meet.
This is just my 2 cents. Hope it helps generate ideas and I’d love to keep the discussion going
[import]uid: 136211 topic_id: 34113 reply_id: 135668[/import]