Coming Soon - Joints
I may need some beta testers as I have not worked with joints before so testing the output is proving difficult.
[import]uid: 175213 topic_id: 30669 reply_id: 141101[/import]
Coming Soon - Joints
I may need some beta testers as I have not worked with joints before so testing the output is proving difficult.
[import]uid: 175213 topic_id: 30669 reply_id: 141101[/import]
Level Director v1.9 (Beta) can be downloaded here;
http://bit.ly/11VN5C2
This has basic joint implementation by clicking the joint button and then selecting two objects that need to be joined.
1.9.0 (Beta)
* Exclude ‘require config’ from export if not required.
* Added checkbox ‘Auto Load Last Level’ to options to auto load your last level on startup.
* Corona launch button now automatically exports the level to the last saved file before running the simulator.
* Fixed issues with resizing circle objects.
* Show bodies (on layer properties) for vector objects now implemented.
* Basic Joint functionality added - still some issues with pulley and gear joints.
Please try it out and let me know what you find.
Thanks. [import]uid: 175213 topic_id: 30669 reply_id: 142140[/import]
Cool to know about the new update! I frankly did not much time yet to start a new app with it but I am curious how you will approach the issue of having a very long scene (like in an endless runner type game) where there is parallax scrolling is involved? Can Level Director can deal with this time of issue or I shall deal with it strictly from Corona side?
Another thing I am really looking for is more doc and tutorial! We developers love documentation/video tutorials LOL
Thanks again.
MO [import]uid: 100814 topic_id: 30669 reply_id: 142599[/import]
Hi Mo,
I’ve started some video tutorials so hopefully they will be completed very soon.
With regards to creating long levels you probably need a combination of Level Director and Lua code.
I would decide how many layers you want and add a user property to each layer to determine the parallax scroll speed.
On the level simply change the canvas size to a super long width and start adding your images to each layer.
Level Director is not an engine or api so you will need to handle the code to scroll the layers accordingly but this is quite simple because you can read the parallax speeds from the layer properties and because each layer is a display group you could simply modify the
layer[“layer_name”].x property and it will move.
There is a good parallax library somewhere on the corona site which might help.
For a truely endless type game where the level would simply not fit in memory you will need to have more control over the scroll engine and start repeating backgrounds n times before changing the image but this becomes more complicated.
[import]uid: 175213 topic_id: 30669 reply_id: 142642[/import]
Hi Mo,
Have you checked out the ‘Asset’ example that comes with Level Director?
This shows a simple example of how the grass is scrolled repeatedly and the birds are added on the fly.
It might give you some tips.
I’m also in the process of creating an export from template option which should really open up the options to how you want the data exported.
[import]uid: 175213 topic_id: 30669 reply_id: 142667[/import]
THANKS!!! That 's really helpful. I have to admit that he did not have much time to play with Level even so I really want to do that. I will look at the example.
Thanks again.
Mo
ps: Can’t wait for the video tutorials! [import]uid: 100814 topic_id: 30669 reply_id: 142673[/import]
No problem.
Creating the video tutorials are harder than I thought, as soon as I hit the record button I mess it all up and can’t speak, Lol.
[import]uid: 175213 topic_id: 30669 reply_id: 142675[/import]
LOL! I know what you mean. I found that having a script before end helps. a lot. At least for me. And do not worry about it, we just want to learn so no biggie!
Mo:)
[import]uid: 100814 topic_id: 30669 reply_id: 142688[/import]
Level Director v1.9 (Beta) can be downloaded here;
http://bit.ly/11VN5C2
This has basic joint implementation by clicking the joint button and then selecting two objects that need to be joined.
1.9.0 (Beta)
* Exclude ‘require config’ from export if not required.
* Added checkbox ‘Auto Load Last Level’ to options to auto load your last level on startup.
* Corona launch button now automatically exports the level to the last saved file before running the simulator.
* Fixed issues with resizing circle objects.
* Show bodies (on layer properties) for vector objects now implemented.
* Basic Joint functionality added - still some issues with pulley and gear joints.
Please try it out and let me know what you find.
Thanks. [import]uid: 175213 topic_id: 30669 reply_id: 142140[/import]
[edited] – figured out my issue [import]uid: 58777 topic_id: 30669 reply_id: 142989[/import]
@BrightWaveGames , thanks for purchasing Level Director and I’m glad you figured out your installation issue.
Let me know if there is anything else I can help you with.
Thanks
[import]uid: 175213 topic_id: 30669 reply_id: 143015[/import]
A user discovered that there are some hard-coded paths (oops) in the asset example, if you have encountered this problem please replace the asset.ldf file with this version;
http://www.retrofitproductions.com/wp-content/uploads/2013/02/Asset.rar
This will also be fixed in the next release.
Thanks [import]uid: 175213 topic_id: 30669 reply_id: 143355[/import]
Cool to know about the new update! I frankly did not much time yet to start a new app with it but I am curious how you will approach the issue of having a very long scene (like in an endless runner type game) where there is parallax scrolling is involved? Can Level Director can deal with this time of issue or I shall deal with it strictly from Corona side?
Another thing I am really looking for is more doc and tutorial! We developers love documentation/video tutorials LOL
Thanks again.
MO [import]uid: 100814 topic_id: 30669 reply_id: 142599[/import]
Hi Mo,
I’ve started some video tutorials so hopefully they will be completed very soon.
With regards to creating long levels you probably need a combination of Level Director and Lua code.
I would decide how many layers you want and add a user property to each layer to determine the parallax scroll speed.
On the level simply change the canvas size to a super long width and start adding your images to each layer.
Level Director is not an engine or api so you will need to handle the code to scroll the layers accordingly but this is quite simple because you can read the parallax speeds from the layer properties and because each layer is a display group you could simply modify the
layer[“layer_name”].x property and it will move.
There is a good parallax library somewhere on the corona site which might help.
For a truely endless type game where the level would simply not fit in memory you will need to have more control over the scroll engine and start repeating backgrounds n times before changing the image but this becomes more complicated.
[import]uid: 175213 topic_id: 30669 reply_id: 142642[/import]
Hi Mo,
Have you checked out the ‘Asset’ example that comes with Level Director?
This shows a simple example of how the grass is scrolled repeatedly and the birds are added on the fly.
It might give you some tips.
I’m also in the process of creating an export from template option which should really open up the options to how you want the data exported.
[import]uid: 175213 topic_id: 30669 reply_id: 142667[/import]
THANKS!!! That 's really helpful. I have to admit that he did not have much time to play with Level even so I really want to do that. I will look at the example.
Thanks again.
Mo
ps: Can’t wait for the video tutorials! [import]uid: 100814 topic_id: 30669 reply_id: 142673[/import]
No problem.
Creating the video tutorials are harder than I thought, as soon as I hit the record button I mess it all up and can’t speak, Lol.
[import]uid: 175213 topic_id: 30669 reply_id: 142675[/import]
LOL! I know what you mean. I found that having a script before end helps. a lot. At least for me. And do not worry about it, we just want to learn so no biggie!
Mo:)
[import]uid: 100814 topic_id: 30669 reply_id: 142688[/import]
[edited] – figured out my issue [import]uid: 58777 topic_id: 30669 reply_id: 142989[/import]
@BrightWaveGames , thanks for purchasing Level Director and I’m glad you figured out your installation issue.
Let me know if there is anything else I can help you with.
Thanks
[import]uid: 175213 topic_id: 30669 reply_id: 143015[/import]