Hy everyone, me and my friend just started a game development with corona. Our first project is a vertical jumping game like Doodle jump. So since we just started game developing and this is our start-off game what level editor would you recommend for creating levels? I saw couple of them but don`t know which one should we use.
Since this is your first game, I’d recommend no level editor. To begin with, just learn to code and learn to use Corona. Plus, level editors aren’t usually the best way to handle randomization like a DJ game would need.
Probably not the answer you wanted
- Caleb
I didn’t answer at first, but I was thinking the same thing as Caleb: no level editor, especially for a Doodle Jump-like game.
Thank you for the answers. So the best way to make levels is by myself. How do I generate levels as character goes up? In DL example was used level helper. Can I do that without it or there is something else I could use for that.
I would create a table containing about 6 platforms. Then every frame I would go over each of these platforms and check if a platform goes out of the screen at the bottom, and when this happens, move it back to the top of the screen with a random .x position.
Thank you, we are going to try that.
I made a complete DJ clone once, and I just created/deleted platforms as needed. Speed wasn’t ever an issue, and that made it possible to have a bunch of platforms at the bottom and slowly work towards very few the higher you went.
- Caleb
Since this is your first game, I’d recommend no level editor. To begin with, just learn to code and learn to use Corona. Plus, level editors aren’t usually the best way to handle randomization like a DJ game would need.
Probably not the answer you wanted
- Caleb
I didn’t answer at first, but I was thinking the same thing as Caleb: no level editor, especially for a Doodle Jump-like game.
Thank you for the answers. So the best way to make levels is by myself. How do I generate levels as character goes up? In DL example was used level helper. Can I do that without it or there is something else I could use for that.
I would create a table containing about 6 platforms. Then every frame I would go over each of these platforms and check if a platform goes out of the screen at the bottom, and when this happens, move it back to the top of the screen with a random .x position.
Thank you, we are going to try that.
I made a complete DJ clone once, and I just created/deleted platforms as needed. Speed wasn’t ever an issue, and that made it possible to have a bunch of platforms at the bottom and slowly work towards very few the higher you went.
- Caleb