Hi all,
I’m new here, but have been following Corona development with great interest.
I’m looking at building a basic level editor to fit into a Corona workflow. I was just wondering what the fastest format to store level data would be? I’ve used XML in the past, but have read that Lua files are faster, and Json is easier. Additionally I’ve read up on the ICE module, but that seems more tailored to high scores, preferences etc.
I’m looking at levels with 1000s of lines, as opposed to 100s. e.g. Sonic as opposed to Angry Birds.
Any help would be great, plus any general pointers on how to handle external level data.
Cheers! [import]uid: 34084 topic_id: 26990 reply_id: 326990[/import]