local composer= require(“composer”)
local scene = composer.newScene()
local widget = require(“widget”)
local levelsave = require(“levelSave”)
levels = {
{1,2,2,2,2,
2,2,2,2,2,
2,2,2,2,2,}
}
levels = loadInfo()
images ={
{ getFile=“unlock.png”, types = “play” },
{ getFile=“lock .png”,types = “locked” },
{ getFile=“greenchecked.png”, types = “done” }
}
local function buttonPress(event)
composer.gotoScene(event.target
.destination,{effect=“fade”})
print(event.target.destination)
return true
end
function scene:create(event)
local sceneGroup = self.view
local background = display.newImage( “title1.2.png”)
background.x = display.contentCenterX
background.y = display.contentCenterY
sceneGroup:insert(background)
local clouds = display.newImage( “clouds.png”)
clouds.x = 0
clouds.y = centery
sceneGroup:insert(clouds)
local c2
= display.newImage( “clouds.png”)
c2
.x = 600
c2
.y = 210
sceneGroup:insert(c2)
function scrollClouds(self,event)
if self.x < -540 then
self.x = 540
else
self.x=self.x-.5
end
end
clouds.enterFrame = scrollClouds
Runtime:addEventListener(“enterFrame”,clouds)
c2
.enterFrame = scrollClouds
Runtime:addEventListener(“enterFrame”,c2
)
local levelIndex=0
for i=0,2 do
for j=1,5 do
tablePlace = i*5+j
levelIndex = levelIndex+1
local imagesId = levels[levelIndex]
levelImg = display.newImageRect(images[imagesId].getFile, 45,45)
levelImg.x = 5+(j*55)
levelImg.y = 85+(i*65)
sceneGroup:insert(levelImg)
levelTxt = display.newText("level "…tostring(tablePlace),0,0,“Helvetica”, 10)
levelTxt.x = 5 +(j*55)
levelTxt.y = 120+(i*65)
levelTxt:setTextColor(250,255,251)
sceneGroup:insert(levelTxt)
levelImg.destination = “level0”…tostring(tablePlace)
if images[imagesId].types ~= “locked” then
levelImg:addEventListener(“tap”,buttonPress)
end
end
end
local title = display.newImage(“ll.png”)
title.x = centerx
title.y = display.screenOriginY + 30
sceneGroup:insert(title)
local backBtn = display.newImage(“back.png”)
backBtn.x = display.screenOriginX +50
backBtn.y = display.contentHeight -20
backBtn.destination = “menu”
backBtn:addEventListener(“tap”,buttonPress)
sceneGroup:insert(backBtn)
end
function scene:show(event)
local sceneGroup = self.view
saveInfo()
end
function scene:hide(event)
local sceneGroup = self.view
end
function scene:destroy(event)
local sceneGroup = self.view
end
scene:addEventListener(“create”, scene)
scene:addEventListener(“show”,scene)
scene:addEventListener(“hide”,scene)
scene:addEventListener(“destroy”, scene)
return scene