LevelHelper / SpriteHelper - complete toolset for 2d games.

Hello everybody,

I want to present you the new versions of LevelHelper (1.4.9) and SpriteHelper (1.8), now with full Corona SDK support.

With LevelHelper and SpriteHelper you can build game levels without writing any code.
Designed for productivity, speed and usability, this tools lets you focus on creation and removes all the need to write lines and lines of code to load just one sprite.
With LevelHelper and SpriteHelper you will cut down months of work on your project.
TRY NOW, the new versions that introduces advanced features that will speed your development even more.
Features like game assets, user properties for every object, complex physical shapes, animations with time per frame and more, will help you create games of the top most quality.

If the applications were not enough, LevelHelper also comes with an advanced API that cuts down vast amount of code and gives you access to features that you will see only in AAA games.
And because its so simple, it can be used by programmers and non programmers alike.

Working by yourself or with a team to create that amazing game has never been so easy.

Because productivity maters, you will only have to build your levels ONCE and deploy it on all devices.

And if you decide to switch engines, no problem, all major engines are supported and more will come soon.

Reaching the market is important so both iOS and Android are supported. And soon, Web, Xbox Live and PlayStation Network.

Buy now and get a 35% PRICE DROP and FREE update to the new version.
Use the new version for FREE until the official release.

Watch the presentation movies and download SpriteHelper and LevelHelper applications from here

http://www.levelhelper.org/?page_id=1894
[import]uid: 38119 topic_id: 27536 reply_id: 327536[/import]

Sounds amazing, and really is.

We just finished our first app with SpriteHelper / LevelHelper and it runs fine on iOS (old iPhone 3GS, newer devices), and we tested it on Nook Tablet, Kindle Fire and Android Galaxy Tab, too.

We often use the code delivered with these tools, and the parallax scrolling code is really fast and works in 60 fps with lots of objects (we’re using Corona Build 840).

We already have three other games in the pipeline and without these tools it would take us much longer. So thanks for these tools, and for the great support you give (Bogdan always answers questions in his forums, and most of the times on the same day).

Best,
Andreas

[import]uid: 107675 topic_id: 27536 reply_id: 112668[/import]

I’m subscribing to this thread. These tools look awesome, can’t wait to put them to full use in my next title. Thanks, Bogdan! [import]uid: 6084 topic_id: 27536 reply_id: 112674[/import]

I haven’t produced a game with LevelHelper yet, but I did some prototyping with it. After doing the indepth tutorial the prototyping was quick and easy. I would def recommend it. [import]uid: 147305 topic_id: 27536 reply_id: 112704[/import]

Hey,

Was just checking the stuff out. Used texturepacker+PE before, but was in need for a level editor.

Although the interface is not the best, it does have some great features.

One thing I’d like to see is the ability to create bodies within the level editor. Sometimes I just want to mark certain parts of a level, which I don’t even have a sprite for. [import]uid: 5942 topic_id: 27536 reply_id: 112772[/import]

You can already create bodies in the level using the bezier tool (which can create both beziers for more details - curved surfaces - and lines - for more square like surfaces)

What is your problem with the UI?

All UI is completely Mac OS Native [import]uid: 38119 topic_id: 27536 reply_id: 112775[/import]

I cannot close the bezier bath. It remains a curve, instead of an area.

The ui problems are a bit of everywhere:
* undo doesn’t work with points/vertices, but I can understand that, because you can easily re-place them
* Selecting the bezier object is very slow somehow
* I don’t understand why the beziertool is not a real tool, but a small window in the bottom. It’s just counter intuitive
* Scrollbutton zoom
* I think cmd-drag pans, but not always. Also, this is non-mac-default
* Not a lot of shortcuts
* Clicking on an object imported from spritehelper is slow… It seems to re-parse the whole file
Overall I really like the 2 applications combined.
Also, I’d love to see json / custom exporters [import]uid: 5942 topic_id: 27536 reply_id: 112779[/import]

I think we can have a very long conversation about what both think ui is good and not.

This is not the first version. As you know I give a lot of support. I changed the UI over and over based on what i see people do. If its not obvious i change it. This is the most obvious solution to date.

Why the bezier tool is not a real tool - i don’t know how to understand that. You design a bezier by clicking and creating points and dragging points. What more is there? Also to close a bezier see the Bezier Properties in the properties panel.

Mac default is to pinch, move with 2 fingers on trackpad - same as level helper

My main concern is to give features that are useful to the user, not to create candy like icons and contrasting color. I want to give real value to the user.
[import]uid: 38119 topic_id: 27536 reply_id: 112780[/import]

Hi :slight_smile:
Don’t take it too harsh… It’s just a couple of things I noticed as a first time user.
A tool would be something like photoshop from a toolbar. right now it’s a settings panel :slight_smile:

I agree on giving real value, but it’s also important to use certain standard.
Anyway :slight_smile:

I don’t understand how to make a polygon with the bezier tool. How can I create a rectangle? [import]uid: 5942 topic_id: 27536 reply_id: 112783[/import]

You can create the rectangle shape and that will have physical interaction if you enable physics on it (select the bezier and set “Static” or Dynamic on the physic properties.
However you cannot fill it with color - you can only have it as a line or invisible. I would love to give you this feature - all other engines have it - but in corona is not possible. [import]uid: 38119 topic_id: 27536 reply_id: 112784[/import]

Ah ok… but that’s because it’s really a bezier. Can I not have the same tool for rectangle and circle?

By the way, your mousepad movements are good. (I use a mouse, so panning is with a modifier) [import]uid: 5942 topic_id: 27536 reply_id: 112786[/import]

Panning with mouse is

Right click + drag

or Control + left click drag

Rectangle and circles can be activated on any sprite even if you did not create a shape in sprite helper from the physics properties [import]uid: 38119 topic_id: 27536 reply_id: 112787[/import]