It truly is GREAT, however.
For my particular game, it’s insane to use. I use 100’s of joints, and do very heavy physics and my “worlds” are 1000’s of pixels wide and high (using culling so when things get within 200 of outside bounds they pop in behind the scenes).
For me, I ended writing my own level editor just for this game.
HOWEVER I will say for my other games, this is a big help. It just depends on how you use it. Support is great, and the product isn’t too hard to use.
I know Ansca is working on the level editor for mac, can’t wait for that to come out to try it out 
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