libGPUSupportMercury crash in live app

We have a crash that affected 7k users and was reported 15k times in an app that we released recently.

Using crashlytics the stack looks like:

0  libGPUSupportMercury.dylib     gpus_ReturnNotPermittedKillClient + 12

1  libGPUSupportMercury.dylib     gpusSubmitDataBuffers + 164

2  GLEngine                                   glFinish_Exec + 132

3  GLKit                          -[GLKView _display:] + 200

4  GLKit                          -[GLKViewController _updateAndDraw] + 552

5  QuartzCore                     CA::Display::DisplayLinkItem::dispatch() + 32

6  QuartzCore                     CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 324

7  IOKit                          IODispatchCalloutFromCFMessage + 376

8  CoreFoundation                 __CFMachPortPerform + 180

9  CoreFoundation                 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56

10 CoreFoundation                 __CFRunLoopDoSource1 + 436

11 CoreFoundation                 __CFRunLoopRun + 1640

12 CoreFoundation                 CFRunLoopRunSpecific + 396

13 GraphicsServices               GSEventRunModal + 168

14 UIKit                          UIApplicationMain + 1488

15 FillWords                      main (main.mm:15)

16 libdyld.dylib                  start + 4

Could this be our fault ? what can we do about this ?