Is there way in MTE to simulate a torch/lamp/candle, limiting the “viewable” area to a circular area, and also making the entire map black to simulate night? I looked at tinting and I believe this could solve the problem for night but I looked at the examples and did not find anything for a torch/lamp/candle but I could have missed something.
At it’s simplest, you could load a black image with a transparent “hole” at its center and position that in the center of the screen, using the standard Corona methods for loading images.
I have just recently started working on a more comprehensive tile-by-tile lighting system capable of casting rough shadows and the like. I hope to have this done in a week or two.
At it’s simplest, you could load a black image with a transparent “hole” at its center and position that in the center of the screen, using the standard Corona methods for loading images.
I have just recently started working on a more comprehensive tile-by-tile lighting system capable of casting rough shadows and the like. I hope to have this done in a week or two.