I just downloaded the latest version of Lime. The test project works but has some problems with the latest version of Corona. Are there plans to update Lime?
Looks like Lime is still using the Sprite library, I see the following error:
Module ‘sprite’ not found:resource (sprite.lu) does not exist in archive
Thanks, I’d rather use the new image sheet system. I found the Ceramic Tile Engine. Looks like this is a new incarnation of Lime. This seems to work well and works with image sheets. Though it hasn’t been updated for Graphics 2.0 so there are some issues with reference points.
Thanks, I’d rather use the new image sheet system. I found the Ceramic Tile Engine. Looks like this is a new incarnation of Lime. This seems to work well and works with image sheets. Though it hasn’t been updated for Graphics 2.0 so there are some issues with reference points.
+1 for this. I was having some problems with Dusk/Ceramic tile engine showing lines between the tiles sometimes. I wanted to see if lime has this issue as well.
Just for accuracy, Ceramic is not related to Lime at all.
I don’t know of anyone who’s working on Lime right now (at least not who’s also planning on releasing the changes back to the public).
I updated my one Lime-based games using the sprite lib linked above – when I get back into it I’ll look at the frameCount thing, but I didn’t notice any problem with it originally. (Btw, I have no estimated time of when I’ll be jumping back to that, but it won’t be right away.)
I just wanted to try out Lime due to Ceramic’s issues with lines showing in between the tiles when scrolling the map. Out of curiosity what version of Corona are you using on the project that lime works correctly on?
+1 for this. I was having some problems with Dusk/Ceramic tile engine showing lines between the tiles sometimes. I wanted to see if lime has this issue as well.
Just for accuracy, Ceramic is not related to Lime at all.
I don’t know of anyone who’s working on Lime right now (at least not who’s also planning on releasing the changes back to the public).
I updated my one Lime-based games using the sprite lib linked above – when I get back into it I’ll look at the frameCount thing, but I didn’t notice any problem with it originally. (Btw, I have no estimated time of when I’ll be jumping back to that, but it won’t be right away.)
I just wanted to try out Lime due to Ceramic’s issues with lines showing in between the tiles when scrolling the map. Out of curiosity what version of Corona are you using on the project that lime works correctly on?