Hi,
is there any way I can limit the availability in the appstore to users having the 3GS?
Maybe I can make use of the compass or anything so they can’t download/run the app?
Best,
Patrick. [import]uid: 4589 topic_id: 790 reply_id: 300790[/import]
Hi,
is there any way I can limit the availability in the appstore to users having the 3GS?
Maybe I can make use of the compass or anything so they can’t download/run the app?
Best,
Patrick. [import]uid: 4589 topic_id: 790 reply_id: 300790[/import]
OK. Now I set a variable to -1 at the beginning of my code.
Then I add a runtime listener for the heading event. If it gets fired I set this variable to 1. Before my game starts I check for this variable. If it’s still -1 it’s a pre 3Gs phone and I display a message that this game can only be played on 3Gs.
I wonder if there is a more elegant way to archieve this?
Best,
Patrick. [import]uid: 4589 topic_id: 790 reply_id: 1656[/import]
I think when you publish to the store, you can check this. [import]uid: 5712 topic_id: 790 reply_id: 1658[/import]
I don’t recall if this is the case, but can iPhones that are older than 3GS run OS3.0? If not, then just build for OS3.0 (or higher). [import]uid: 5659 topic_id: 790 reply_id: 1663[/import]
Yes, my wifes 3G has OS3 on it. My Ipod touch 2.Generation also runs on OS3 [import]uid: 5712 topic_id: 790 reply_id: 1664[/import]