limit on the number of isVisible statements called or whats the problem with this code?

this is a short and simple problem:

This code works:

[lua]function scene:enterScene( event )

    local group = self.view

    shown.isVisible = true

    --ShownImg.isVisible = true

    ShownImgBorder.isVisible = true

    

    if score ~= 0 then

        score = 0

    end    

end

[/lua]

and this works:

[lua]function scene:enterScene( event )

    local group = self.view

    shown.isVisible = true

    ShownImg.isVisible = true

    --ShownImgBorder.isVisible = true

    

    if score ~= 0 then

        score = 0

    end    

end

[/lua]

and this also works:

[lua]function scene:enterScene( event )

    local group = self.view

    --shown.isVisible = true

    ShownImg.isVisible = true

    ShownImgBorder.isVisible = true

    

    if score ~= 0 then

        score = 0

    end    

end

[/lua]

but this doesn’t work for some reason…

[lua]function scene:enterScene( event )

    local group = self.view

    shown.isVisible = true

    ShownImg.isVisible = true

    ShownImgBorder.isVisible = true

    

    if score ~= 0 then

        score = 0

    end    

end

[/lua]

so i can call any of the 2 of them, but if i try 3 at once, ShownImg.isVisible = true does not work.  I have tried rearranging the order of them to no avail.

any ideas?

perhaps next time i should take some time to keep muddling around…after a half hour of sparing at it and  realize there is another object covering the image that i was trying to make visible. :wacko:

perhaps next time i should take some time to keep muddling around…after a half hour of sparing at it and  realize there is another object covering the image that i was trying to make visible. :wacko: