Linear distortion of quadrilateral images using object.path.x,y?

The new graphics 2.0 is great and I really like the object.path.x,y control but I need a linear distortion of the image vertices, not the non-linear perspective currently implemented. I realize that this was a requirement of the new Graphics but the ability to move the object.path.x,y has many applications independent of the perspective distortion effect. The perspective effect can cause the image to stretch so much you can’t see it anymore and adjacent sequential textures become misaligned.

Is there a property that can be set like “linear” or “perspective” for objects with .path capability?

If anyone knows how to move quadrilateral image vertices like .path does with a linear texture distortion I would greatly appreciate knowing.

Thanks

After reviewing in more detail it appears that object.path.x,y needs an affine transformation (linear) option or property to be coded as an alternative to the existing perspective transformation. Having this option for only quadrilaterals would be ok as they can be meshed to make larger structures.

Walter, is this a planned feature in the near future? 

Thanks

I know that this topic has been brought up a couple of times on the forum. Especially with one of the other community members, Barry Swan (rakoonic), who developed some very impressive Graphics 2.0 demos.

I believe that Barry brought up this topic and discussed it with Walter, however I haven’t seen any official timeline on when (or if) it would be implemented.

After reviewing in more detail it appears that object.path.x,y needs an affine transformation (linear) option or property to be coded as an alternative to the existing perspective transformation. Having this option for only quadrilaterals would be ok as they can be meshed to make larger structures.

Walter, is this a planned feature in the near future? 

Thanks

I know that this topic has been brought up a couple of times on the forum. Especially with one of the other community members, Barry Swan (rakoonic), who developed some very impressive Graphics 2.0 demos.

I believe that Barry brought up this topic and discussed it with Walter, however I haven’t seen any official timeline on when (or if) it would be implemented.