Disclaimer : I am an experienced programmer and unix administrator, but I am a total newbie in game programming, I just tested a few things with Cocos 2D, then found Corona SDK, and I like what I see, a lot, and just bouncing balls and adding soundtrack and so forth. This is so unlike any type of programing I have ever done in the past.
Regarding the question, I will be the first in line protesting that lines of code have anything to do with anything, but a difference between a 2.000 line code and 20.000 lines of code do speak some about the size of project, undertaking, design and man hours.
Any way.
I was looking over Ghosts vs Zombies, and I was quite surprised by one thing above everything else. The game was approx 5.000 lines of code and that pretty much means, the author wrote ca 140 lines of code every hour making it, ca 2 lines per second, which is extremely impressive.
But 5.000 lines of code is a lot of code any way you look at this, and this game looks pretty simple, only 2 levels, just the 2 levels are close to 4.000 lines.
Is this normal ? How many lines of code is a normal shipping game made with Corona SDK ?
Also, one other thing, if you shoot the ghost with serious amount of force, he passes through the stones, is that a bug the simulator or ?
The game is quite impressive and on its own worthy of being in App Store, if only it had more levels and the stones and beams would actually break and go away would be even more fun. [import]uid: 61610 topic_id: 10196 reply_id: 310196[/import]

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