Along the same lines, has anyone had any success making a “hose” – i.e. a stream of particles moving at high velocity in a direction.
I have tried:
local hose_particles = { flags = { “water” }, linearVelocityX = 100, … }
for linearVelocityX up to 100000000 but after 100 it doesn’t seem to matter.
LiquidFun has methods like ParticleApplyForce (http://google.github.io/liquidfun/API-Ref/html/classb2_particle_system.html) that I assume would make this work.
In general, there are a bunch of useful methods in LiquidFun that are not exposed. Should we expect that these methods will be exposed in the future? I am enjoying LiquidFun a lot, but the current limitations are bit stifling.