Hi all,
I cannot seem to get my listener for logging in to be called. I get the below error in logcat:
D/BaseGameActivity(16740): onConnected: connected! client=1 W/System.err(16740): com.naef.jnlua.LuaRuntimeException: ?:0: attempt to index upvalue '?' (a nil value) W/System.err(16740): at com.naef.jnlua.LuaState.lua\_pcall(Native Method) W/System.err(16740): at com.naef.jnlua.LuaState.call(Unknown Source) W/System.err(16740): at com.ansca.corona.CoronaLua.dispatchEvent(CoronaLua.java:100) W/System.err(16740): at CoronaProvider.gameNetwork.google.SignInListener$1.executeUsing(SignInListener.java:60) W/System.err(16740): at com.ansca.corona.CoronaRuntimeTaskDispatcher$TaskEvent.Send(CoronaRuntimeTaskDispatcher.java:148) W/System.err(16740): at com.ansca.corona.events.EventManager.sendEvents(EventManager.java:91) W/System.err(16740): at com.ansca.corona.Controller.updateRuntimeState(Controller.java:285) W/System.err(16740): at com.ansca.corona.graphics.opengl.CoronaGLSurfaceView$CoronaRenderer.onDrawFrame(CoronaGLSurfaceView.java:417) W/System.err(16740): at com.ansca.corona.graphics.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1622) W/System.err(16740): at com.ansca.corona.graphics.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1377)
Can anyone help me understand what is going on? Thanks
My code to login:
local result = gameNetwork:request( "login", { userInitiated = options.userInitiated, listener = options.listener, } )