I have used the following code to let players listening to their own music when playing my game:
audio.setSessionProperty(audio.MixMode, audio.AmbientMixMode)
But this now (with the new xCode and iOS12) seems to give an error (in the simulator right now) and I’m not sure if it still is working on device.
Can anyone please confirm this code is still working with the latest iOS (and Corona build 3381)?
Or is there a better way to do this?