Live debugging iOS devices (app hung on resume)

Is there any support for live debugging iOS devices? I found this: https://docs.coronalabs.com/guide/basics/debugging/index.html#consoledebugging But the section titled “Device Debugging - iOS” doesn’t actually say how to do that, it only indicates how to read console output from a device.

I have an issue where sometimes when I resume my game, it’s non responsive except for ads. There’s no crash, no callstack, and it doesn’t repro in the corona emulator. It’s inconsistent and hard to reproduce, and the console output does show that my applicationResume event is firing and running properly.

Basically, as far as I can tell from the console output, everything is working fine.

Of course I can start making guesses at what’s happening, but it sure would be great if I could just attach a debugger and look at the callstack. Is there any way to do that?