Thank you Brent for your quick answer,
Yes, Corona doesn’t accept .ogg but I wanted to know if there was a workaround to do it, cause using mp3 files, the compression is not so good as .ogg and the size of the game increases, as you already know. Anyway in iOS we have no limit, as the limit of 50mb we need to keep for the Android version with .ogg. The total audio weight is about 17mb in iOS while in Android is just 7mb. Anyway I am not programmer in the game, but the musician, and my general target is to really know what tricks have the well known game companies to reduce size of the audios, protecting the best quality. So .ogg has proven amazing reducing size a lot but protecting the sound quality. The thing with mp3 is that you can reduce size until a point, but not so good as ogg without starting to loose quality. I know this issue is not a one to discuss here, but anyway if you have info on for example what is the most used audio format with best compression for games used with Corona that you have detected in the forums etc, please let me know. For the .ogg there’s no problem, but in the mp3 format for iOS, the maximum without starting to loose quality is: 96-112kb stereo, variable bitrate tracks. And they’re still heavy.
Thanks in advance for reading,
Dan