Unfortunately, unless I’m doing something wrong, that doesn’t make a difference…
It works on the simulator, fails on device…
Using iPhone 3G, Corona version 2010.243 (2010.12.2)
Here is a sample test code (you’ll notice that the app fails before box_sprt is being created):
main.lua
[lua]-- bck_sprt
local bck_sprt = display.newRect( 0, 0, display.contentWidth, display.contentHeight )
bck_sprt:setFillColor( 192, 255, 64 )
– load level
require( “_levels/level01” )
– box_sprt
local box_sprt = display.newRect( 0, 0, 0.5 * display.contentWidth, 0.5 * display.contentHeight )
box_sprt:setFillColor( 255, 64, 64 )
box_sprt.x = 0.5 * display.contentWidth
box_sprt.y = 0.5 * display.contentHeight[/lua]
_levels/level01.lua
[lua]module( …, package.seeall )
print(“level01”)
return _M[/lua] [import]uid: 9536 topic_id: 6931 reply_id: 24394[/import]