I have gotten many different opinons on the best way to load multiple sound files at once. Anyone know the most efficient way to load up to 20 sound files so that they can be reused, not kill the os and be called using a string dynamically?
I’ve tried loading the sounds into a table and calling them via audio.play(table[“sound”]) but Carlos has told me flat out that is inefficient… not to mention removing those sounds using onComplete is crashing corona.
Any help would be greatly appreciated.
Thank you. [import]uid: 63800 topic_id: 13227 reply_id: 313227[/import]