I’m prototyping a game which involves a number of different scenes. The scenes switch during gameplay. Now as soon as one scene ends, I want to parse a JSON file ( e.g. level2.json) to read the settings for that level. There will be between 20 to 100 lines of settings.
Is this going to stall the performance of the game, or would a file this small be fast enough to load and parse, without giving any hiccups?
I’d like to hear your thoughts. [import]uid: 86582 topic_id: 31435 reply_id: 331435[/import]
