I encountered a strange error with my released app:
Testing in-app purchase with the app from the store I get an error in the function loadProductCallback()
When looking up the length of #event.products I get 0 (zero) back. I checked everything and the app should have one product to purchase, so the length of #event.products should be 1 (one), right?
Can anybody help me solving this? First I thought maybe the name of the product is wrong or something… but everything seems fine. Can there be a time delay at Apple maybe? The app went online about 14 hours ago… but I guess when it can be downloaded at iTunes the in-app products are already working, right?
Any ideas, what can be the problem here?
Oh… and another question regarding the iAds I included in this app: The live version isn’t showing any ads and I get the error: Banner NOT recieved! … Reason is:The operation couldn’t be completed. Ad inventory unavailable.
Is this maybe normal and I just have to wait until it works? (An other thread starter had this problem once… but maybe it is more known yet?)
Thank you for your help!
Daniela