I have some icons that need to detect a ‘touch’ so:
local layer = layer_hud:spriteWithUniqueName(“ladder”)
layer.touch = touched
layer:addEventListener( “touch”, layer)
But I also need a global (runtime) listener to check for touches over the screen
Once this is activated the local icons don’t seem to get their events .
Tried returning false at the end of the runtime listener (assuming it would allow it to propogate to them) ; but no joy.
As the runtime listener just detects the screen I’m guessing it is having priority over the local listeners ; is there a fix/method to give my icons priority instead and receive the touch event?
Yes I could do that. But I really would prefer local objects having their own collision handler and also general (touch anywhere on screen) runtime handler aswell.
It does seem that a runtime touch/tap completely mitigates any local event touch/tap handler.
Be nice if Corona could confirm/deny this.
Really I want an object touch/tap that if not dealt with goes to the runtime global touch/tap - that would be the best…
I guess I’d have to see the code, but any touch that is not “handled” by a local object listener (with “return true” at the end of its listener function, not “return false”), should propagate down to the Runtime global level, where you can handle it there. But I assume you’ve tried this already?
Yes I could do that. But I really would prefer local objects having their own collision handler and also general (touch anywhere on screen) runtime handler aswell.
It does seem that a runtime touch/tap completely mitigates any local event touch/tap handler.
Be nice if Corona could confirm/deny this.
Really I want an object touch/tap that if not dealt with goes to the runtime global touch/tap - that would be the best…
I guess I’d have to see the code, but any touch that is not “handled” by a local object listener (with “return true” at the end of its listener function, not “return false”), should propagate down to the Runtime global level, where you can handle it there. But I assume you’ve tried this already?