Hello devs,
I’m currently programming my scenes inserting every variable as self.variablename = display.new… (where self is the scene) so I can use them in every scene phase, such as enter and end
I assume writing every variable as local would be faster than acessing them indirectly (“self.something:setReferencePoint(…)” instead of simply “something:setReferencePoint(…)”) but how faster would that be? should I be worrying about this or am I paranoid about performance? [import]uid: 79152 topic_id: 29669 reply_id: 329669[/import]