Logged out of Open Feint and now all screens are blank

Hi,

I was testing the basic principles behind Open Feint using the sample application provided with the Game SDK… All went well until I went to Edit Profile and hit Logout. Now the sample application just shows what looks like an Open Feint related/generated screen but the contents is just blank.

Anyone else seem this?

If I logout in the same way in other Open Feint games, the next time I use Open Feint the initial screen is shown which allows me to login again.

I am doing something wrong or is this an library problem???

Gary [import]uid: 4415 topic_id: 1850 reply_id: 301850[/import]

I think this is related to what another user here reported right after the game edition hit the public. [import]uid: 5712 topic_id: 1850 reply_id: 5501[/import]

OK,

I see now what is happening… Open Feint warns me that this will disable all Open Feint features in the app and I see that it is the equivalent of clicking on “I don’t want these awesome features” the very first time the app is used…

So the question is this… If a user logs out or says they don’t want Open Feint, but then they change their mind, how can it be re-enabled (from within Corona, that is).

Gary [import]uid: 4415 topic_id: 1850 reply_id: 5516[/import]

Joe Sandmeyer here, an engineer with OpenFeint. I tried to reproduce this with the our sample app in both the 2.6.0 and 2.6.1 versions of the OF SDK but didn’t see it. What version of the OF SDK were you using? Device model, installed version of iOS, and version of iPhone SDK used to build it might also be useful to know.

Just to speculate, we did have an obscure bug with similar symptoms affecting some apps build with OF 2.6.0. It was fixed in OF 2.6.1. It may have been related but repro steps were different.

Feel free to send any questions related to developing with OpenFeint to devsupport@openfeint.com.

To answer Gary’s last question, see “presentUserFeintApprovalModal” described in “OpenFeint.h”

– Joe [import]uid: 8672 topic_id: 1850 reply_id: 5580[/import]

Hi, Joe, and thanks for popping into our forums!

MikeHart is quite correct – Corona exposes native libraries such as OpenFeint through a Lua scripting API, so the above is something we need to fix on our side.

In this case, I think you’ve flagged the exact issue: we don’t expose presentUserFeintApprovalModal, and we should (I’m looking into our OpenFeint API at the moment).

Thanks again, and good luck with the OpenFeint Android launch! [import]uid: 3007 topic_id: 1850 reply_id: 5613[/import]

Hi Joe,

its very nice of you showing up here. The problem is that Corona is an SDK where we (the users) can only call functions that ANSCA MOBILE has implemented in it. If you run through the reference of Corona’s OpenFeint implementation, then you will see that there isn’t much to call.

So it is up to ANSCA MOBILE what we can call or not. And fixing bugs. :frowning:

Best wishes
Michael Hartlef
http://www.whiteskygames.com
http://www.twitter.com/mhartlef [import]uid: 5712 topic_id: 1850 reply_id: 5599[/import]