** NOTE: for builds 2000 and above add ‘graphicsCompatibility = 1’ to the content table in config.lua **
http://coronalabs.com/blog/2013/10/16/wednesday-faqs-graphics-2-0/ ***
This template is a fully functioning ‘freemium’ game and commented throughout, allowing anyone to release their own logos quiz style game by swapping in their own theme, graphics, clues etc. This was the engine used to release our successful apps Football Logos Quiz, Football Kits Quiz and Band Logos Quiz.
The cost is $29.99 and is available to buy here:
Gumroad for credit/debit card payments: https://gumroad.com/l/HoQv
Sellfy for payments via paypal: https://sellfy.com/p/YTr5
Features include:
Main Menu
Options screen
About screen
Stats screen
IAP shop
Level select screen
Main game screen
Custom keyboard
The template covers the following tasks:
Use storyboard to move between scenes
Use storyboard overlays (bring in a new scene while the current one remains underneath)
Use storyboard createScene function to draw your scene
Use storyboard enterScene function to set up the scene after drawing
Use storyboard exitScene function to clean up the scene when exiting
Use global variables to track certain key game information
Display a level select screen, with a level unlocking system
Use global functions to perform certain tasks from within any module
Save and load lua tables to JSON using the GGData library by Glitch Games
Import data from another lua module
Group common objects into display groups
Show pop-ups/windows/interstitials using display groups
Shuffle a lua table
Use multi-dimensional arrays
Create a simple progress bar using native display objects
Display grids of images dynamically
Detect and handle ‘swipe’ events
Handle touch events on multiple buttons in one function
Use transitions to move and manipulate display objects and display groups
Use an enterFrame listener to create periodic events
Implement adMediator, the native Corona Inneractive ads and revmob ads
Post to facebook wall, including use of different images depending on game state
Test whether the device is connected to the internet
Get data from an external config file stored on a server
Implement gameCenter achievements and leaderboards
Implement a custom keyboard and text input in place of native keyboard
Manipulate strings, including checking how closely matched two strings are
Implement in-app purchases through both:
A shop screen accessible through the main menu
A pop-up that appears during gameplay
Use consumable purchases to buy in-game items
Use a non-consumable purchase to upgrade to a paid version
A’ rate-me’ pop-up
Use native alerts to get user feedback or just display a message
Load sounds into a lua table and play on demand
Load and use custom fonts
Use custom parameters to control functions and re-use code effectively
Create a HUD
It also includes a pdf file with some instructions as to how it works.
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