Logos Quiz - Corona Template now available!

Hey there,

I’m using the latest daily build and have the issue, I will try your code changes and see if that fixes it. :slight_smile:
Thanks for the quick response! [import]uid: 125387 topic_id: 30840 reply_id: 142883[/import]

@jsdl

I’m trying it now on the latest build and it seems to be ok - what error are you getting in the console when you try to run it? [import]uid: 93133 topic_id: 30840 reply_id: 142888[/import]

Hey there, tried on latest build with no luck. I also tried making your code changes but still no luck :frowning:
This is the console output:

2013-02-16 08:40:46.150 Corona Simulator[365:707] Version: 2.0.0  
2013-02-16 08:40:46.150 Corona Simulator[365:707] Build: 2013.1031  
2013-02-16 08:40:46.154 Corona Simulator[365:707] The file sandbox for this project is located at the following folder:  
 (/Users/jsdl/Library/Application Support/Corona Simulator/Template copy-27044E733146FF47C26A75E2BC82C9C5)  
2013-02-16 08:40:46.532 Corona Simulator[365:707] WARNING: Disabling the idle timer reduces battery life on the device. Also, there is no timer on the simulator  
2013-02-16 08:40:46.533 Corona Simulator[365:707] Unsupported key: MixMode in audio library  
2013-02-16 08:40:46.533 Corona Simulator[365:707] Unsupported key: AmbientMixMode in audio library  
2013-02-16 08:40:46.534 Corona Simulator[365:707] Runtime error  
 error loading module 'GGData' from file '/Users/jsdl/Desktop/In Progress/iPhone/Logo Quiz 1.0 iPhone/Template copy/GGData.lua':  
 ...Desktop/In Progress/iPhone/Logo Quiz 1.0 iPhone/Template copy/GGData.lua:4: unexpected symbol near 'stack traceback:  
 [C]: ?  
 [C]: ?  
 [C]: in function 'require'  
 ?: in function 'require'  
 ...s/iPhone/Logo Quiz 1.0 iPhone/Template copy/main.lua:11: in main chunk  
2013-02-16 08:40:46.535 Corona Simulator[365:707] Runtime error:   
2013-02-16 08:40:46.535 Corona Simulator[365:707] error loading module 'GGData' from file '/Users/jsdl/Desktop/In Progress/iPhone/Logo Quiz 1.0 iPhone/Template copy/GGData.lua':  
 ...Desktop/In Progress/iPhone/Logo Quiz 1.0 iPhone/Template copy/GGData.lua:4: unexpected symbol near 'stack traceback:  
 [C]: ?  
 [C]: ?  
 [C]: in function 'require'  
 ?: in function 'require'  
 ...s/iPhone/Logo Quiz 1.0 iPhone/Template copy/main.lua:11: in main chunk  

I do have the GGData.lua in the template folder, but something must be wrong with it. I’m going to try downloading it again and will report back. [import]uid: 125387 topic_id: 30840 reply_id: 143012[/import]

Aha - it’s fixed now! I apparently had a bad GGData.lua file. The correct one that worked for me is at https://github.com/GlitchGames/GGData/blob/master/corona/GGData.lua

Thanks again :slight_smile: [import]uid: 125387 topic_id: 30840 reply_id: 143013[/import]

@nick_sherman I bought the template but when I run it in Corona, nothing happens after it shows the Otter Studios splash screen… after that it’s just black. I do have the GGData library in the folder. Please advise! [import]uid: 125387 topic_id: 30840 reply_id: 142821[/import]

@nick_sherman @jsdl

I just bought the template and i have the same problem as @jsdl

it doesnt show anything after the Otter studios logo screen

please help

thanks [import]uid: 159148 topic_id: 30840 reply_id: 142833[/import]

Can you tell me which errors you are getting and what version of Corona you’re running? [import]uid: 93133 topic_id: 30840 reply_id: 142836[/import]

@nick_sherman
When i run the main.lua file on the simulator, the Otter studios logo screen appears and the screen turns blank (black screen) after that…

I am running the code on corona sdk (Build 2012.894)

Corona Version 2012.894 (2012.8.27) [import]uid: 159148 topic_id: 30840 reply_id: 142837[/import]

Hi,

The error is because since build 894, Corona introduced two new APIs - display.pixelHeight and display.pixelWidth in order to deal with the iPhone 5.

Is there a reason you need to use this old build, as 970 is the last public release?

If you really don’t want to update, replace the code at lines 63-64 in main.lua with:

[lua]

if display.pixelHeight ~= nil then
if ( “iPhone” == system.getInfo( “model” ) ) and ( display.pixelHeight > 960 ) then _G.model = “I5”; end
if (display.pixelHeight == 1024 or display.pixelHeight == 2048) then _G.model = “IP”; end

end

[/lua]

and line 303 with:

[lua]

local isTall = false

if display.pixelHeight ~= nil then
isTall = ( “iPhone” == system.getInfo( “model” ) ) and ( display.pixelHeight > 960 )
end

[/lua]

[import]uid: 93133 topic_id: 30840 reply_id: 142842[/import]

Hey there,

I’m using the latest daily build and have the issue, I will try your code changes and see if that fixes it. :slight_smile:
Thanks for the quick response! [import]uid: 125387 topic_id: 30840 reply_id: 142883[/import]

@jsdl

I’m trying it now on the latest build and it seems to be ok - what error are you getting in the console when you try to run it? [import]uid: 93133 topic_id: 30840 reply_id: 142888[/import]

Hey there, tried on latest build with no luck. I also tried making your code changes but still no luck :frowning:
This is the console output:

2013-02-16 08:40:46.150 Corona Simulator[365:707] Version: 2.0.0  
2013-02-16 08:40:46.150 Corona Simulator[365:707] Build: 2013.1031  
2013-02-16 08:40:46.154 Corona Simulator[365:707] The file sandbox for this project is located at the following folder:  
 (/Users/jsdl/Library/Application Support/Corona Simulator/Template copy-27044E733146FF47C26A75E2BC82C9C5)  
2013-02-16 08:40:46.532 Corona Simulator[365:707] WARNING: Disabling the idle timer reduces battery life on the device. Also, there is no timer on the simulator  
2013-02-16 08:40:46.533 Corona Simulator[365:707] Unsupported key: MixMode in audio library  
2013-02-16 08:40:46.533 Corona Simulator[365:707] Unsupported key: AmbientMixMode in audio library  
2013-02-16 08:40:46.534 Corona Simulator[365:707] Runtime error  
 error loading module 'GGData' from file '/Users/jsdl/Desktop/In Progress/iPhone/Logo Quiz 1.0 iPhone/Template copy/GGData.lua':  
 ...Desktop/In Progress/iPhone/Logo Quiz 1.0 iPhone/Template copy/GGData.lua:4: unexpected symbol near 'stack traceback:  
 [C]: ?  
 [C]: ?  
 [C]: in function 'require'  
 ?: in function 'require'  
 ...s/iPhone/Logo Quiz 1.0 iPhone/Template copy/main.lua:11: in main chunk  
2013-02-16 08:40:46.535 Corona Simulator[365:707] Runtime error:   
2013-02-16 08:40:46.535 Corona Simulator[365:707] error loading module 'GGData' from file '/Users/jsdl/Desktop/In Progress/iPhone/Logo Quiz 1.0 iPhone/Template copy/GGData.lua':  
 ...Desktop/In Progress/iPhone/Logo Quiz 1.0 iPhone/Template copy/GGData.lua:4: unexpected symbol near 'stack traceback:  
 [C]: ?  
 [C]: ?  
 [C]: in function 'require'  
 ?: in function 'require'  
 ...s/iPhone/Logo Quiz 1.0 iPhone/Template copy/main.lua:11: in main chunk  

I do have the GGData.lua in the template folder, but something must be wrong with it. I’m going to try downloading it again and will report back. [import]uid: 125387 topic_id: 30840 reply_id: 143012[/import]

Aha - it’s fixed now! I apparently had a bad GGData.lua file. The correct one that worked for me is at https://github.com/GlitchGames/GGData/blob/master/corona/GGData.lua

Thanks again :slight_smile: [import]uid: 125387 topic_id: 30840 reply_id: 143013[/import]

@nick_sherman I bought the template but when I run it in Corona, nothing happens after it shows the Otter Studios splash screen… after that it’s just black. I do have the GGData library in the folder. Please advise! [import]uid: 125387 topic_id: 30840 reply_id: 142821[/import]

@nick_sherman @jsdl

I just bought the template and i have the same problem as @jsdl

it doesnt show anything after the Otter studios logo screen

please help

thanks [import]uid: 159148 topic_id: 30840 reply_id: 142833[/import]

Can you tell me which errors you are getting and what version of Corona you’re running? [import]uid: 93133 topic_id: 30840 reply_id: 142836[/import]

@nick_sherman
When i run the main.lua file on the simulator, the Otter studios logo screen appears and the screen turns blank (black screen) after that…

I am running the code on corona sdk (Build 2012.894)

Corona Version 2012.894 (2012.8.27) [import]uid: 159148 topic_id: 30840 reply_id: 142837[/import]

Hi,

The error is because since build 894, Corona introduced two new APIs - display.pixelHeight and display.pixelWidth in order to deal with the iPhone 5.

Is there a reason you need to use this old build, as 970 is the last public release?

If you really don’t want to update, replace the code at lines 63-64 in main.lua with:

[lua]

if display.pixelHeight ~= nil then
if ( “iPhone” == system.getInfo( “model” ) ) and ( display.pixelHeight > 960 ) then _G.model = “I5”; end
if (display.pixelHeight == 1024 or display.pixelHeight == 2048) then _G.model = “IP”; end

end

[/lua]

and line 303 with:

[lua]

local isTall = false

if display.pixelHeight ~= nil then
isTall = ( “iPhone” == system.getInfo( “model” ) ) and ( display.pixelHeight > 960 )
end

[/lua]

[import]uid: 93133 topic_id: 30840 reply_id: 142842[/import]

Hey there,

I’m using the latest daily build and have the issue, I will try your code changes and see if that fixes it. :slight_smile:
Thanks for the quick response! [import]uid: 125387 topic_id: 30840 reply_id: 142883[/import]

@jsdl

I’m trying it now on the latest build and it seems to be ok - what error are you getting in the console when you try to run it? [import]uid: 93133 topic_id: 30840 reply_id: 142888[/import]