Long Touch Events Not Registering In Simulator

Heya,

At the moment touches with long holds are not being registered in the simulator (or more likely are being intercepted), but are working fine on the device. 

I’m in the middle of coding a UI where a long hold on an item causes it to pop out of the list that it’s in and become draggable. A bit like the Clear UI.

The problem I’m having is that I get no touch events to the display object if I touch the object, hold for a second and release. With a quick touch I see both the “began” and “ended” event phases. However if I build the app and test it on the device it is working fine. 

Has anyone else come across similar issues with touch events behaving incorrectly in the simulator and fine on the device? Without the Corona Simulator working iterating really slows down. It might also be something to do with my Mac…

I just conducted a test in an app of mine, and I can click and hold.  I get a began phase immediately and then when I let up I get an ended phase as expected. 

Now you won’t get any intermediate events unless you move, so you would need to set a timer  on the began phase to fire in a second or so, and if the ended phase comes before the timer fires, cancel the timer.

I just conducted a test in an app of mine, and I can click and hold.  I get a began phase immediately and then when I let up I get an ended phase as expected. 

Now you won’t get any intermediate events unless you move, so you would need to set a timer  on the began phase to fire in a second or so, and if the ended phase comes before the timer fires, cancel the timer.