Looking for Corona Tutor in NYC

Probably not the typical job that is posted here, but I am looking for someone to tutor me in Corona in NYC.  Ideally, we would meet at a coffee shop once a week or so and I would have the ability to ask you questions, get advice, etc. on my project.  

I’d say I am a beginner to intermediate programmer, but most of my experience is in web dev or data analysis and I am having a hard time wrapping my head around game concepts.

If you aren’t in NYC, but have an idea on how this can be done efficiently and effectively, remotely, let me know.

Please PM or respond with your interest/rates.

Thanks

Honestly, I think you stand a good chance just asking around the questions here on the forum. I know masterclasses can speed up things tremendously, but I’m afraid you might be off on a path of rapid coding, without the fundamental understanding developed equally, which can bite you in the *ss later on when debugging.

What type of game do you want to make? Are you familiar with the “gameLoop” or frameLoop? O.O.P. style programming in Lua?

Happy to help!

T

I’m working on a pretty simple platform jumper like Doodle Jump.  I am not familiar with any of the above, unfortunately.  I instead of a tutor it would be great to have someone to just shoot questions over to on Skype or something like that.  I guess I’m to used to the very instant responses that I get on stack overflow with other projects!!  Are people active on any IRC channels?

Let this be a demonstration of the fact that you can get a pretty fast response to a question here :slight_smile:

Okay. There’s two options for physics: either you use the existing Box 2D library, or you write your own. Any preference here? I always write my own, and for a game like doodle jump it should be super-easy (well, for me at least).

Do you have good skills in trigonometry?

Unfortunately, I do not have good trig skills.  I would prefer to use the Box2D library.  I wish I had my code with me so I could post the questions to the forums! Another issue I’m having is trying to understand the composer library, because when I look at example code online, it usually doesn’t use composer.

I don’t use composer myself. I prefer the extra control of doing things myself - and I do believe you learn a lot more about proper coding when you do your own scene management.

Hmmm, interesting.  I didn’t know you could do that.  I’ll have to give it a shot.

Do you want to write code, or do you want to make a game? If coding is what thrills you, then roll your own physics system, scene manager, etc. But if actually making a game is what you want, then don’t ever reinvent the wheel if you don’t have to. (Just my opinion!)

Composer is foreign, but not hard or complicated. Send me a message using my contact form here: http://masteringcoronasdk.com/contact/ – and I’ll send you something that will help make sense of Composer. (Sorry, I can’t post it here.)

 Jay

Hi Jay,

Thanks for your response.  I really just want to make a game.  I don’t think I have the right skill set to roll my own physics system or scene manager.  I’d probably just get too frustrated and give up.  Sending you a message now!

Honestly, I think you stand a good chance just asking around the questions here on the forum. I know masterclasses can speed up things tremendously, but I’m afraid you might be off on a path of rapid coding, without the fundamental understanding developed equally, which can bite you in the *ss later on when debugging.

What type of game do you want to make? Are you familiar with the “gameLoop” or frameLoop? O.O.P. style programming in Lua?

Happy to help!

T

I’m working on a pretty simple platform jumper like Doodle Jump.  I am not familiar with any of the above, unfortunately.  I instead of a tutor it would be great to have someone to just shoot questions over to on Skype or something like that.  I guess I’m to used to the very instant responses that I get on stack overflow with other projects!!  Are people active on any IRC channels?

Let this be a demonstration of the fact that you can get a pretty fast response to a question here :slight_smile:

Okay. There’s two options for physics: either you use the existing Box 2D library, or you write your own. Any preference here? I always write my own, and for a game like doodle jump it should be super-easy (well, for me at least).

Do you have good skills in trigonometry?

Unfortunately, I do not have good trig skills.  I would prefer to use the Box2D library.  I wish I had my code with me so I could post the questions to the forums! Another issue I’m having is trying to understand the composer library, because when I look at example code online, it usually doesn’t use composer.

I don’t use composer myself. I prefer the extra control of doing things myself - and I do believe you learn a lot more about proper coding when you do your own scene management.

Hmmm, interesting.  I didn’t know you could do that.  I’ll have to give it a shot.

Do you want to write code, or do you want to make a game? If coding is what thrills you, then roll your own physics system, scene manager, etc. But if actually making a game is what you want, then don’t ever reinvent the wheel if you don’t have to. (Just my opinion!)

Composer is foreign, but not hard or complicated. Send me a message using my contact form here: http://masteringcoronasdk.com/contact/ – and I’ll send you something that will help make sense of Composer. (Sorry, I can’t post it here.)

 Jay

Hi Jay,

Thanks for your response.  I really just want to make a game.  I don’t think I have the right skill set to roll my own physics system or scene manager.  I’d probably just get too frustrated and give up.  Sending you a message now!