“And see if that helps things. However this is not a long term solution. You should learn the new techniques of Graphics 2.0. This guide will help you convert it to the new way. http://docs.coronalabs.com/guide/graphics/migration.html”
It’s the migration doc I’m after.
Now I know that even a lot of that is outdated, and possible deprecated, but I’m working on a large conversion of an old app in GraphicsV1 (before my time) and I expect this document might have some helpful info that I will run into.
I’m aware of SetReferencePoint and how to deal with it, along with Gradients and a couple of others. xReference is hard to find info on and I’m sure there are others.
Thought I’d post on the off chance that this document might still be available so I can adapt older code to current Corona versions.
What won’t be there is Storyboard, legacy sprites and some other older libraries like Movieclip and so on. Storyboard and the legacy sprites have open source versions which can be grabbed from our github page, but we recommend moving to Composer and modern sprites.
We still have an old project that uses the graphicsCompatibility = 1 line in the config.lua, but opening the old project (needs to be updated to IOS 11) it does not work anymore. Is the graphics Compatibily mode removed?
I do not believe we have removed graphicsCompatibility = 1 support. You, of course, should not count on it being there forever.
In what way is it not working?
Now there are iOS 10/11 changes that have little to do with how you position display objects that deal with icons, launch images, positioning things on the iPhone X that you have to adapt to, but I’ve moved old graphicsCompatibility = 1 apps to iOS 10 based launch images.
OK, I must confess that was weird. I was working on something and added graphicsCompatibility = 1, and it have me an error along with issues on setreferencepoint.
I was also sure I found something in the build lists that mentioned it, but I can’t find what it was, and now when I run it it works…
So I claim a complete screw up on my behalf there… Sorry for any misinformation.
What won’t be there is Storyboard, legacy sprites and some other older libraries like Movieclip and so on. Storyboard and the legacy sprites have open source versions which can be grabbed from our github page, but we recommend moving to Composer and modern sprites.
We still have an old project that uses the graphicsCompatibility = 1 line in the config.lua, but opening the old project (needs to be updated to IOS 11) it does not work anymore. Is the graphics Compatibily mode removed?
I do not believe we have removed graphicsCompatibility = 1 support. You, of course, should not count on it being there forever.
In what way is it not working?
Now there are iOS 10/11 changes that have little to do with how you position display objects that deal with icons, launch images, positioning things on the iPhone X that you have to adapt to, but I’ve moved old graphicsCompatibility = 1 apps to iOS 10 based launch images.
OK, I must confess that was weird. I was working on something and added graphicsCompatibility = 1, and it have me an error along with issues on setreferencepoint.
I was also sure I found something in the build lists that mentioned it, but I can’t find what it was, and now when I run it it works…
So I claim a complete screw up on my behalf there… Sorry for any misinformation.