I have an app that displays some R&D/debugging information in a scrollview.
If I display a little (say, 40 lines), things work fine (scrollable black text on a white window).
…and texture memory use is on the order of 1 to 2 MB.
If I display more (say, 120 lines), I get a solid white rectangle with no visible text,
and texture memory use is on the order of 9 MB. The problem occurs on two low-cost
lower-memory Androids. On two expensive Androids with more memory, I see the text okay.
So…I’m looking for suggestions for displaying a “lot” of text (100 to 400 lines).
I don’t care about smooth scrolling (a page at a time would be ok, but possibly tedious
to generate … there are a lot of posts about trying to determine how much text will fit
in a window, and even though I have code to help do that, I wouldn’t look forward to it).
I’m don’t think I care about horizontal scrolling vs. wrapping.
thanks,
Stan