Looking For Vector Support

I’m trying to figure out to what degree Corona supports vector objects.  I (finally) found the entry in the docs for vectorObject, which appears to support only rudimentary shapes. And even then, they don’t appear to be antialiased (I found another post that claims antialiasing was recently disabled in Corona?).

I know most folks are building games using bitmap images these days, but the game I’m building would 10x easier to build using antialiased vector objects.  I’ve spent weeks looking for a development platform with good vector support, without success (Flash seems like something to avoid as its future is questionable). Is there anything I might have missed regarding vector object support in Corona?

Thanks for any advice/suggestions.

  • Scott

Hi Scott.  Corona SDK is not a vector system.  Our graphics are optimized around using raster images instead.  We support creating rectangle, circle and line primitives, but nothing more.

And yes, anti-aliasing was recently (in the last 6 months or so) turned off to improve raster images when scaling them.

Hi Scott.  Corona SDK is not a vector system.  Our graphics are optimized around using raster images instead.  We support creating rectangle, circle and line primitives, but nothing more.

And yes, anti-aliasing was recently (in the last 6 months or so) turned off to improve raster images when scaling them.

So what’s the command to turn anti-aliasing back on?

Seriously, no vector support?

There must be some support through SVG which uses point coordinates correlating directly into newLine commands. That’s enough shape to do something interesting and useful. Would cut down on Sprite reuse and Texture Memory issues to duplicate the same shape in any colour.

In fact has anyone come up with some software to do that? Turn a one shape SVG into the point coordinates it would take to reproduce that in newLine - that would be awesome!

But yeah… what’s the command to toggle anti-aliasing on and off?

So what’s the command to turn anti-aliasing back on?

Seriously, no vector support?

There must be some support through SVG which uses point coordinates correlating directly into newLine commands. That’s enough shape to do something interesting and useful. Would cut down on Sprite reuse and Texture Memory issues to duplicate the same shape in any colour.

In fact has anyone come up with some software to do that? Turn a one shape SVG into the point coordinates it would take to reproduce that in newLine - that would be awesome!

But yeah… what’s the command to toggle anti-aliasing on and off?