Looping audio is not looping correctly

I am using iOS 5 beta 3, I have an audio.loadStream on an infinity loop, and for some reason the audio is working fine when I start up my app, but if I change the scene where another audio stream is playing it will only do half a second of the loop and just keep repeating that part, then when I go back to the previous scene where the audio was working is now doing the same half second loop. I tried it on an iPad running iOS 4.3.3 and everything seems to be working fine, and everything worked fine in iOS 5 beta 2. THANKS!!! [import]uid: 14967 topic_id: 12604 reply_id: 312604[/import]

This sounds like an Apple (regression) bug. They have been making a lot of fixes/enhancements to OpenAL for iOS 5. It is quite possible they broke something in fixing something else. Please let them know.

Please, please file a bug with Apple to let them know about this at https://bugreport.apple.com to make sure they fix this before iOS 5 goes final.

[import]uid: 7563 topic_id: 12604 reply_id: 46129[/import]