Hello all,
I’m developing a game that uses up/left/right buttons on screen. I have an event listener on each and for the most part, it works perfectly. Also, I do meed multitouch as you are controlling a car so up and left/right can be pressed at the same time (for accelleration and steering).
However, sometimes you may accidentally slide you findertip off a button and therefore I’m losing the “ended” event so sometimes the car will go into a spin, or permanently accelerate until they tap the offending button again the send an “ended” event.
Does anyone have any idea of the best way to resolved this? [import]uid: 87794 topic_id: 29775 reply_id: 329775[/import]