Losing touch events with multi-touch.

This is my story… I’m testing a joystick and a simple button. Joystick controls movement and button controls well, nothing at the moment. It just rotates my player “image” The issue I’m having is without multi-touch I cannot use but the joystick and the button separately. Which I knew would happen, but I don’t understand is when I turn on multi-touch I cannot click on EITHER of them. I looked around and found some focus things but apparently I’m doing that wrong too. The code for the button is

local function touchAttack(event) local t = event.target if(event.phase == "began") then display.getCurrentStage():setFocus( t, event.id ) button.alpha = 0.5; player:rotate(180); elseif(event.phase == "ended" or event.phse == "cancelled") then display.getCurrentStage():setFocus( t, nil ) button.alpha = 1; end end

and the joystick I’m using is Matt Pringle’s and apparently it has taken care of the focus requirements for me.

Any ideas on what would be causing me to lose all touch events when activating multi-touch? [import]uid: 110229 topic_id: 30469 reply_id: 330469[/import]

Oh, and I did notice that in the ended or cancelled I spelled phase wrong. Fixed that already. [import]uid: 110229 topic_id: 30469 reply_id: 122070[/import]

Figure it out. Nm. [import]uid: 110229 topic_id: 30469 reply_id: 122101[/import]

Oh, and I did notice that in the ended or cancelled I spelled phase wrong. Fixed that already. [import]uid: 110229 topic_id: 30469 reply_id: 122070[/import]

Figure it out. Nm. [import]uid: 110229 topic_id: 30469 reply_id: 122101[/import]