This bug can be demonstrated by running the code in the simulator, it also fails on the iPhone.
Basically if a button / object with a touch listener is part of a group thats within another group and the most outer group is rotated the button will lose the touch event at certain degrees (180 is set in the code). Its a big bug if you are rotating the screen to let the iPhone work upside down as all buttons stop working.
Sample Code, bug exists in Corona 1.1
– Hide Status Bar
display.setStatusBar(display.HiddenStatusBar)
The solution is really quick, and it’s fixed in current betas of Corona, and all versions going forward. [import]uid: 3007 topic_id: 640 reply_id: 1337[/import]
Ive tried this code in the 1.1.3 build and it still doesnt work as expected. You can click the square before the transition (it will change colour) but afterwards it will not register the touch event [import]uid: 5354 topic_id: 640 reply_id: 1343[/import]
Yeah the simulator still has issues but that should be fixed in the Friday release.
The build for iPhone option should work though as the updated the code on their servers to generate a working app. I can confirm what dosnt work in the simulator works on the iPhone (if using the current beta) [import]uid: 5354 topic_id: 640 reply_id: 1653[/import]
I think this bug (actually two bugs) can be closed now, unless there are further problems we aren’t aware of. [import]uid: 3007 topic_id: 640 reply_id: 1999[/import]