I using MTE engine, its very nice, but i discouraged about optimisation in this engine.
I’ve created a map via Tiled map editor, its 160*100 tiles, each tile is 96x48 px, isometric type. Then i added some tilesets( each is 480x480 ) and write basic listener which move player if i tapped the screen.
When i launching in Corona Simulator - stable 58-60 fps.
But if i launch it on Android - it’s ~15-20 fps. Device is Sony Xperia S.
Even if i run MTE sample project(sonic) - its too dont have a 60fps.
So does MTE supports big maps like a 160*100 tiles(each is 96x48px)? Or this too big size for MTE?