Lua Class System - Object-oriented programming in Lua made easy

Hi everyone,

First, let me introduce myself.

My name is Daniel Ivanov and I have been using Corona SDK for about 3 or 4 years.

When I started writing games in Lua I realized that having a class system will really help in boosting the performance and speed of my work. Unfortunately, I found out that Lua didn’t have a class implementation of its own.

With some research and help from a friend we were able to build a pretty stable, lightweight and easy to use class library for Lua. It has been really useful for my work and that’s why we decided to offer it to other developers, as well.

The Lua class system library lets you use object-oriented programming like in other class-based programming languages.

You can find out more about it on the following link: http://www.binpress.com/app/lua-class-library/2847

You can preview the documentation on this link: https://drive.google.com/file/d/0By-TJRGaLMx9bGk2V1BTazdmbDA/view?usp=sharing

The library is sold for a symbolic price and the proceeds from it will hopefully cover the time spent on writing it.

If you have any questions regarding the Lua Class Library, post them here or contact us: cyborc.games at gmail.com

Looks pretty cool.  Anywhere to see docs before purchasing?

Hi JonPM.

Thanks for reminding me, totally forgot.

You can see the documentation on this link: https://drive.google.com/file/d/0By-TJRGaLMx9bGk2V1BTazdmbDA/view?usp=sharing

There are several examples on creating classes, overriding operators for a class, using inheritance, etc.

Looks pretty cool.  Anywhere to see docs before purchasing?

Hi JonPM.

Thanks for reminding me, totally forgot.

You can see the documentation on this link: https://drive.google.com/file/d/0By-TJRGaLMx9bGk2V1BTazdmbDA/view?usp=sharing

There are several examples on creating classes, overriding operators for a class, using inheritance, etc.