This is the version of LuaGlider IDE that I am using:
Product Version: LuaGliderv19 201302132200
I’m using: Corona SDK on Windows
Corona build number: 2013.1137
The problem I’ve run into is that when I set break points when I open up my game project they only seem to work once. Then if I hit the stop button to end the game from running and then try to rerun the game in debug the breakpoints don’t work anymore. I then have to completely restart the debugger (i.e. close off the entire thing and then reopen it) in order for break points to work again. Not sure what the issue is here
Has anyone else run into this issue?
Thanks,