Please advise what to choose and why… (cons and pros)
If you absolutely must have debugging built-in, then Glider is your only choice of those two options. Outlaw doesn’t have that at this time.
Outlaw does have a free version (limited only to the number of projects you can have going at once) so you can use that to see if you like it or not: http://outlawgametools.com/download/
Jay
(Outlaw Dev)
Like them both but glider seems a bit too cluttered for me so of those two I would go for outlaw and outlaw is less buggy
If you’re on a Mac you could also try CodeHelper… it has debugging support.
I’m on Mac
I tend to use a combination of Outlaw and Notepad++, though I’m working over 3 monitors and 2 operating systems (<3 Synergy). Mostly because I find the ability to select a word / variable in NP++ and see it highlighted across the entire file really useful. Don’t know if NP++ works on Mac.
Sublime
I just goggled this; It looks amazing. On the download page I saw that its an “unlimited evaluation trial” at the moment and thought to myself “It looks awesome enough that I might actually buy myself a copy” and then saw how much they wanted for it. Looks like I shall be using the evaluation copy for a long time >.>
Every now and then you’ll get a popup to buy just press cancel.
Sublime. Awesome, especially if you get the plug ins for lua and all the code completion stuff for it that’s corona specific.
There are ways to suppress the reminders in sublime.
Internet.
I started coding in Corona using TextMate2, and the simulator terminal.
I tried Outlaw but it didn’t gel for me (bought it anyways- as it seems a useful tool for project management),
I was really pleased to find Lua Glider, which whilst it is a bit buggy, is based on my favourite IDE, Netbeans.
(really Love Netbeans… really Hate Eclipse)
I’m familiar with Netbeans from Java coding, and the features in the lastest versions are top.
I love the fact you can set your code a Git repo within Glider, and check the source, and the various versions.
I like the way it sections up blocks so they can be folded, and more importantly so I don’t forget to end stuff.
I also like the integration with the simulator, which doesn’t require the “double navigation” to the main …
That said, TextMate2 is pretty fine, and has a Lua bundle, and is free OSS.
I tried Textedit then TextWrangler then BBEdit then LuaGlider. Yes LuaGlider is buggy but a quick app restart every now and again fixes that. Currently trying Sublime
I am currently using a Lite version of Outlaw.
The only problem that I have with it is that whenever i copy and paste something. I clearly make its frame buffer explode as text overlaps until i scroll the window pane
> Mostly because I find the ability to select a word / variable in NP++ and see it highlighted across the entire file really useful.
@Mourdos, I recently added this functionality to ZeroBrane Studio: http://notebook.kulchenko.com/zerobrane/scope-aware-variable-indicators-zerobrane-studio
@vovasvidi, if you are still considering possible options, I may suggest ZeroBrane Studio: http://studio.zerobrane.com/. This is a lightweight Lua IDE being developed as an open-source project. It integrates with Corona (http://notebook.kulchenko.com/zerobrane/debugging-and-live-coding-with-corona-sdk-applications-and-zerobrane-studio) and is available on OSX, Windows, and Linux.
@gslender, the most recent version (0.38) includes Corona skin support you asked about. Please let me know if you run into any issues using it.
I use and like Glider. Last time I tried Outlaw it kept crashing on me and I couldn’t even open a project up.
@paulclinger - I will definitely try Zerobrane when I get a chance! Looks great. Quick question, is there an option to launch a project in the Corona Simulator? Or do I need to open the simulator separately? Also, one of my fav features of Glider is the ability to select and view an image asset and its size within Glider, does ZB have something like that?
> I will definitely try Zerobrane when I get a chance! Looks great. Quick question, is there an option to launch a project in the Corona Simulator? Or do I need to open the simulator separately?
@JonPM, yes, you can launch a project in the simulator directly from ZeroBrane Studio; the simulator doesn’t need to be opened separately. You can also do remote debugging when the application is running on the device and the IDE is running on a desktop. The demo I referenced covers the launching of the project from ZBS.
> Also, one of my fav features of Glider is the ability to select and view an image asset and its size within Glider, does ZB have something like that?
No, ZBS currently doesn’t provide this functionality. I’ll see if I can add a plugin that does that.
If you absolutely must have debugging built-in, then Glider is your only choice of those two options. Outlaw doesn’t have that at this time.
Outlaw does have a free version (limited only to the number of projects you can have going at once) so you can use that to see if you like it or not: http://outlawgametools.com/download/
Jay
(Outlaw Dev)
Like them both but glider seems a bit too cluttered for me so of those two I would go for outlaw and outlaw is less buggy
If you’re on a Mac you could also try CodeHelper… it has debugging support.
I’m on Mac