The title pretty much sums it up.
I have been developing on a Mac box, so I haven’t seen any issues, but my boss tells me that on his Windows box he is experiencing this ever since we converted all our audio assets to m4a:
Windows simulator build date: Dec 9 2011 @ 14:01:29
Copyright (C) 2009-2011 A n s c a , I n c .
Version: 2.0.0
Build: 2011.704
-----------------------------------------------
Warning: could not load font Ubuntu-Medium. Using default font.
\>\>\> DIRECTOR: go to menu
WARNING: Failed to create audio sound (assets/sfx/achievement.m4a)
WARNING: Failed to create audio sound (assets/sfx/back.m4a)
WARNING: Failed to create audio sound (assets/sfx/button.m4a)
WARNING: Failed to create audio sound (assets/sfx/buy.m4a)
WARNING: Failed to create audio sound (assets/sfx/checkpoint.m4a)
WARNING: Failed to create audio sound (assets/sfx/coin.m4a)
WARNING: Failed to create audio sound (assets/sfx/damage.m4a)
WARNING: Failed to create audio sound (assets/sfx/dead.m4a)
WARNING: Failed to create audio sound (assets/sfx/explosion.m4a)
WARNING: Failed to create audio sound (assets/sfx/freezer.m4a)
WARNING: Failed to create audio sound (assets/sfx/goal.m4a)
WARNING: Failed to create audio sound (assets/sfx/godmode.m4a)
WARNING: Failed to create audio sound (assets/sfx/health.m4a)
WARNING: Failed to create audio sound (assets/sfx/mine.m4a)
WARNING: Failed to create audio sound (assets/sfx/rotation.m4a)
WARNING: Failed to create audio sound (assets/sfx/ship.m4a)
WARNING: Failed to create audio sound (assets/sfx/shrinker.m4a)
WARNING: Failed to create audio sound (assets/sfx/speeder.m4a)
WARNING: Failed to create audio sound (assets/sfx/switch.m4a)
WARNING: Failed to create audio sound (assets/sfx/switchback.m4a)
WARNING: Failed to create audio sound (assets/sfx/unshrink.m4a)
WARNING: Failed to create audio sound(assets/music/title.m4a)
WARNING: Failed to create audio sound(assets/music/world1.m4a)
WARNING: Failed to create audio sound(assets/music/world2.m4a)
WARNING: Failed to create audio sound(assets/music/world3.m4a)
WARNING: Failed to create audio sound(assets/music/world4.m4a)
WARNING: Failed to create audio sound(assets/music/world5.m4a)
Runtime error
e:\cyklus\source\game\system.lua:145: Unsupported argument in audio.rewind
stack traceback:
[C]: ?
[C]: in function 'rewind'
e:\cyklus\source\game\system.lua:145: in function 'startTrack'
e:\cyklus\source\menu\redirect.lua:11: in functi
We tried using mp3s, and it’s no problem, but as soon as we started using m4a, his setup has been complaining. We also tried installing the k-lite codec pack to account for native support issues, and now I am out of ideas.
Is this a bug, does it have something to do with the NTFS filesystem, or…? Please help, Corona wizards. [import]uid: 117153 topic_id: 26603 reply_id: 326603[/import]
[import]uid: 117153 topic_id: 26603 reply_id: 107861[/import]