We have a game on steam which was last updated on Steamworks in January (we used a CoronaSDK build from December 2019) for this and while we did not notarise that version, all things worked flawlessly-- the app would download correctly from Steam and connect to the Steam client to allow us to use profile features through the steamworks plugin.
Note that this build was not notarised but it was signed.
Now, I have been trying to get a new build uploaded (tried various versions of Corona-- mainly 3583, 3590 and some older ones too) and after I create the .app and sign it, the steamworks features don’t work and the app is unable to see the steam client.
This does not happen in the simulator-- everything works fine there and the steam client is connected and I can login without issues.
Further, after I download this new build from Steam and try running it, it won’t run at all. I have successfully notarised my builds too. I also don’t think this has to do with notarisation because if I set our older build from January as our live build, it downloads and works fine despite no notarisation and my mac running Catalina.
We only use the mixpanel plugin and Coronalabs’ steamworks plugin besides which there’s not much in out build file.
We have previously got enough builds up and running on steam and didn’t expect running into these issues and are kind of in a tough spot now because we need to update the app before the 25th. Any help will be appreciated!