MacInCloud, how to connect a device?

Hi All

I’m reading through the Building and Distribution docs for iOS and one section is about Registering Devices. It says connect the device, open Xcode, open the devices window and select the device.

I can’t wrap my head around this.

I’m remotely accessing a MacInCloud via a Windows PC, how do I connect my iPad?

You would need to check the MacInCloud docs to be sure, but it doesn’t seem like this procedure is possible. I’d suggest going with HockeyApp or TestFairy in order to debug your app on device.

https://coronalabs.com/blog/2016/05/18/hockeyapp-plugin-now-available-for-corona-apps/

https://support.macincloud.com/support/solutions/articles/8000007775-test-apps-on-physical-ios-devices-connect-a-device

Alex and lmgualandi

Thanks for the great info.

Alex, I am renting a MacInCloud for the sole purpose of building my game for Apple, obviously. I know the game works so there won’t be much testing to do. What I need to know is during the iOS build, signing, licensing etc… Will I need to connect a device at any point?

This is not meant as an insult, but needs to be said as forcefully as possible:

DO NOT ASSUME YOUR APP WILL WORK ON IOS BECAUSE IT WORKS ON ANDROID. 

You should go through all of the same testing procedures you did on Android to confirm that it does indeed function identically on both OSes. This is from experience, as well as from established development debugging strategies. 

If you plan on doing a low/minimal amount of testing on iOS and releasing, you need to be ready to fix and push an update before you get a large amount of bad reviews.

Of course it’s possible that you won’t encounter any issues, but this is more the exception rather than the rule. Clearly you should follow your own development strategy, but the above should be observed whenever possible.

Point taken.

So, can I build for iOS without a device?, apart from testing the game of course.

Yes, the app can be built without having a device connected to the machine.

You would need to check the MacInCloud docs to be sure, but it doesn’t seem like this procedure is possible. I’d suggest going with HockeyApp or TestFairy in order to debug your app on device.

https://coronalabs.com/blog/2016/05/18/hockeyapp-plugin-now-available-for-corona-apps/

https://support.macincloud.com/support/solutions/articles/8000007775-test-apps-on-physical-ios-devices-connect-a-device

Alex and lmgualandi

Thanks for the great info.

Alex, I am renting a MacInCloud for the sole purpose of building my game for Apple, obviously. I know the game works so there won’t be much testing to do. What I need to know is during the iOS build, signing, licensing etc… Will I need to connect a device at any point?

This is not meant as an insult, but needs to be said as forcefully as possible:

DO NOT ASSUME YOUR APP WILL WORK ON IOS BECAUSE IT WORKS ON ANDROID. 

You should go through all of the same testing procedures you did on Android to confirm that it does indeed function identically on both OSes. This is from experience, as well as from established development debugging strategies. 

If you plan on doing a low/minimal amount of testing on iOS and releasing, you need to be ready to fix and push an update before you get a large amount of bad reviews.

Of course it’s possible that you won’t encounter any issues, but this is more the exception rather than the rule. Clearly you should follow your own development strategy, but the above should be observed whenever possible.

Point taken.

So, can I build for iOS without a device?, apart from testing the game of course.

Yes, the app can be built without having a device connected to the machine.