Hi, Getting a build error when building for macOS (from Version 2026.3729 (2026.3.9) on macOS)
Note that the app is still built, and runs fine!
This was a reportedly fixed problem about 8 years ago. At that time, the workaround was to not reference “display.*” in config.lua. Well, my config.lua has one line:
application = { content = { scale = “none” } }
thanks.
Building: Copying application assets
Building: Copying changed app resources
Building: Processing plugins
May 05 13:08:18.050 ERROR: build command failed: cp -Rv "/var/folders/g0/zrz2f0yn38b83jz6q3yx63zm0000gq/T/CLtmpCZrcMX-plugins"/* "/Users/sieler/Desktop/test_dev.app/Contents/Plugins"
May 05 13:08:18.050 ERROR: with exit code 1 and output:
May 05 13:08:18.050
May 05 13:08:18.209 cp: /var/folders/g0/zrz2f0yn38b83jz6q3yx63zm0000gq/T/CLtmpCZrcMX-plugins/*: No such file or directory
Building: Cleaning up
macOS build succeeded in 1 seconds
Note that the named source directory does exist, although it’s empty. The named target directory does not exist, and gets deleted by the build attempt if I create it first.
(This exposed a bug/flaw in the build process, which is that no one locks access to the console log for the duration of reporting an error. Thus, if thread 1 wants to report a two line message (“ERROR:…” and the directory names), while thread 2 wants to report the result of, say, copying a .icns file, you can get the thread 2 message in between the two lines of the thread 1 message pair … fairly reliably, too ![]()