Hi, New to building Solar2D apps for the Mac (all my prior efforts are Android).
My most recent Android app is capable of building/running on macOS, but on the Mac the window size I get is 640 wide by 967 tall. I want to have a window with more resolution, at least 1100 in height.
I’ve tried things like “… settings = { … windows = { defaultViewHeigth = 1200 …} }” (copy/pasted from a solar2d site page) in build.settings, but:
1. build for Android complains they are unknown values
2. they had no effect on my Mac app.
I can’t figure out how to say “this setting is for macos, don’t look at it on Android” (indenting with “macos =” simply adds another layer to the warnings
)
As usual, I’m puzzled about the different between config.lua and build.settings.
I have tried doing a native window resize as the first executable line of Lua code on the mac … the on-screen window indeed gets the size I want, but the mac app still only sees the same roughly 640x967.
I should mention that to a large degree I don’t want a scaled environment … I prefer to have native resolution and then scale myself. Also, if it matters, I don’t use “scenes” or “director” (?).
thanks in advance!