Hi,
I’m making a game where there’s a ball that bounces on a platform. Note that I’m using a custom physics engine I wrote and not the built in Corona physics. In the simulator, when the ball hits a platform, my bounce back works really nicely. On the actual iPhone device, the same part of the physics engine will fail and the ball will go through the platform. Also, to be clear, this discrepency between the simulator and device is before any user input. Meaning no touch input/mouse input is involved to throw in variables. It’s simply a ball starting to fall with some pre-set gravity and acting differently in each.
I guess this question is more general than anything, but is it normal for game physics/code to run completely differently in the simulator compared to how it runs on the device? Is there anything I might be doing that could cause this? It’s going to be extremely hard to write and debug my game if everything looks great in the simulator and then acts completely differently on the corresponding device.
Any insight is greatly appreciated. [import]uid: 6678 topic_id: 26861 reply_id: 326861[/import]
