Hi all,
a transition question here. Heres the scenario, I have a enemy moving around with transitions. All good there.
Now this enemy shoots bullets, every now again I want a bullet to rebound off a surface towards the enemy. Now I can do math’s to get this right if I know the point in time which the enemy transition is but my game is fairly dynamic and the time this happens is not at handy fixed intervals fixed.
Ive checked the api and it seems I can’t return a value of the current transitions point in time. Is this correct? If I can get this I can work out where to transition my rebound to meet the target at any stage of its transition. This will be very handy if any one knows.
Any insight really appreciated.
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