I’m working on a game similar to pong ( kinda) , except it is the ball is bouncing around in a circle and you use parts of the circle as a paddle. The game is almost done , but the main issue is the bounce is predictable
Short Video:
http://i.gyazo.com/b2496ec0277d19bcc8822e9d08183ec6.mp4
The movement is all physics based (set liner velocity mainly).
My Attempt at randomizing the bounce(Executed as soon as bounce is over)
math.randomseed(os.time()) xForce = xForce + math.random( 3,5) yForce = yForce + math.random( 3,5) ball:setLinearVelocity( xForce, yForce )
But this doesn’t really work.
Any ideas?