I’m hoping this is easy/possible
I need to make a layer that isnt the sprite layer solid so the player sprite cant pass through it on a isometric map
I’m using the demo code from the IsometricComposer 0v984-7 and have then created a new map in tiled
my map has the following layers
Layer 3 - player sprite
Layer 2 - walls
Layer 1 - ground
if I have the walls and player sprite on the same layer (which I dont want) then the player sprite can not pass through the walls (which I want) with them on different layers the sprite passes straight through.
I have set the layer and tile properties to “solid” and “true” but this just doesnt seem to have any effect when the solid object and sprite are on different layers.
can someone tell me how to fix this???